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Join our Plague doctor hero on his quest to prove his skills to all in the art of barding. Enjoy this cross between rhythm games and platformer.  


pre-pre-pre-alpha

sound effects are on the way (Work in Progress)

please come back when its completed :D

Go to forest first after tutorial levels.

E - Interact/Enter

ENTER - Menu/Pause Menu Confirm

WASD - move

SPACE- jump/continue Conversation

Most Key binds are changeable in the in game pause menu

New game starts at tutorial, Go to forest level after finishing the 2 tutorial levels

If you want to play a specific level go to level select

Credits -

Sarcasmonk (PJ)- art/programming

Josh Cake - Music/Sound/Story



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Click download now to get access to the following files:

DoctorsOrders0.4.0.zip 60 MB

Comments

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Honestly, I don't know what it is about Plague Doctors, but I love them. I loved the idea of using the instrument to make different cures for the colored plagues. I'm excited to see if you'll take it further with note mixes, or something. (Purple plagues perhaps?) The music was great has that kind of whimsical forest vibe, very catchy. I liked the design of the of plagues and doctor, and the keyboard. I like to believe now that there is a eccentric plague doctor out there blasting illnesses with a piano guitar.  The fact you kept the colors on the screen makes me happy, because I don't usually play rhythm games. 

Having the signs as a tutorial was a good idea.  Kept in the immersion of the game, while explaining to new players.  I would mention what the jump button is, however for continuing the signs. Even if it's obvious, some of your players won't be use to computer game keyboards. 

The only two things I noticed that I didn't really see anyone else mention was that I could pass through some enemies by jumping on them with the wrong color. I noticed it with one of the blue fungi at the end of level 1, and the red monster on level 2. I would test the rest of the enemies, but that will take me quite a few days because I'm bad a jumping puzzles, rofl.  

I did notice the winds at the end of level one won't blow the player the whole way either, I wasn't sure if that was intentional or not, but I'm writing it just in case.

I'm late to the party playing this game so, I was rereading over comments to make sure I didn't repeat what you already heard. I saw you had issues with the boss, but you fixed it almost as soon as you learned about it. I want to say I am impressed about your timely response and taking feedback. It's something I have to improve on myself, so I try to keep my eyes out for how other devs do it. 

All in all, excellent work! I hope you do keep polishing and working on this game. I want to see what other ideas and things you'll add in now that you have more freedom.

Hello thank you so much for trying out my game. Really appreciate the feedback. When I first thought about this game I was thinking of mixing colors n such for different enemies. But figured i should keep it simple for now until i think of a more elegant way to display to the player the color mixing options n such. Keeping it simple for now but i will def look into adding something like that in the future.

As far as the bugs goes, i have different difficulty settings for people that want a more forgiving experience. The way i originally planned it is that things kill you one hit but now there's settings in the escape menu to make it so that it takes a second or 2 before they actually kill you so that way you have a bit more time to react. So the things you walked through were intentional. I don't have a hit animation or getting hit alert which i probably should so it looks more intentional. I will work on that now that you mentioned it, slipped my mind.

As far as the wind goes it just makes your character move faster it doesnt push them which now that you mention it thats not a bad idea.... Thank you :D

and dont worry you arent late THIS IS ONLY THE BEGINNING :D
Thank you so much again for your feedback. helps me alot.

This is pretty good! The only suggestion I have is that the replacing windbags respawn faster but thats super minor

wish granted, lowered their respawn time from 5 seconds to 3 seconds :D